Category : Collaborating, Year 2
Date : 31st May 2022

To make these sounds I processed recordings of glass being smashed with the granulator 2 device in Ableton. I made the grain size relatively small and assigned an LFO to the cycle parameter which controls the position of the audio grain that is sampled from the full audio sample placed in the buffer. I did this to create a glitchier sound than the original glass sample to add more of an unnerving aspect to the sound in correlation with the level’s design. I also added saturation to add more grit and crunch to the recordings which I think emphasises the precariousness of stepping on floating pieces of glass. I combined these sounds with recordings my group had made for footsteps on wood from a previous level. I chose the footsteps with more high frequency content as I don’t want the glass to seem sturdy and I feel more low end content will illicit that. I placed the footstep a fraction of a second before the glass breaking sound to exaggerate the power the step has on the structure of the glass.

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