The games designers sent us a list of sounds they wanted for each level. In two foley sessions we attempted to capture these. This proved to be challenging without being able to view the game as it’s challenging to interpret the right sound for a specific item without being able to look at the visualisation of it. For instance, they wanted sounds for a flying mechanical bird. This could be made without visual guidance but without knowing the mechanical bird’s sprite and it’s size and composition, there is no way of making educated choices to impose that image into the sound. We recorded sounds that didn’t require much designing to start with like light switches and mouse clicking. As the game progressed and when the games design students could send us a demo of the game we could then start to think about designing some of the more abstract sounds.
Level 1 Sounds

Level 2 Sounds

Level 3 Sounds
